AoeStats
← David1992

Black Forest

511385887Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 59m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
629
+15
🇹🇷 Bohemians · Türkiye
562
+18
vs
🇩🇪 Poles · Germany
668
-19
🇩🇪 Varangians · Germany
546
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 934 12:51 21:01 38:34 ⛏ Fast Castle
16 986 12:04 16:48 37:56 ⛏ Fast Castle
15 873 13:09 17:31 38:14 ⛏ Fast Castle
15 875 15:08 24:44 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,630 21,126 15,600 3,525 65,881 75,320
28,380 18,250 17,520 1,610 65,760 76,090
17,220 24,163 17,140 2,580 61,103 82,528
20,145 7,939 13,850 2,865 44,799 53,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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