AoeStats
← David1992

Arena

511374191Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 74m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
655
+13
🇩🇪 Bengalis · Germany
527
+19
vs
🇩🇪 Japanese · Germany
647
-18
🇧🇷 Celts · Brazil
531
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,456 11:07 14:46 33:16 ⛏ Fast Castle
17 1,271 14:28 27:54 —
15 1,159 12:20 18:49 39:16 ⛏ Fast Castle
14 1,084 12:34 21:01 31:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,655 34,825 25,005 5,125 102,610 107,795
37,730 20,345 29,850 1,815 89,740 101,781
29,130 18,450 15,780 1,900 65,260 81,347
16,800 14,530 4,325 3,945 39,600 43,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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