AoeStats
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Nomad

512127622Analyzed
4v4 RM · 12d ago on Oct 8, 2026· 38m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Sicilians · New Zealand
1205
+16
🇲🇽 Dravidians · Mexico
1203
+16
🇨🇳 Mongols · China
1184
+17
🇯🇵 Vietnamese · Japan
1182
+17
vs
🇹🇼 Vietnamese · Taiwan
1257
-18
🇭🇰 Saracens · Hong Kong SAR China
1218
-16
🇭🇰 Persians · Hong Kong SAR China
1215
-17
🇳🇿 Huns · New Zealand
1157
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,403 15:44 27:12 — ⚔ Fish Boom into Drush into Fire Galleys into Archers into Towers
36 1,400 13:46 22:17 38:44 ⛏ Fish Boom into Galleys FC
34 1,338 14:24 19:41 33:04 ⛏ Fish Boom FC
33 1,296 14:00 24:12 — ⛏ Fish Boom into Fire Galleys into Galleys FC
33 1,274 13:52 25:48 — ⚔ Fish Boom into Towers into Archers
23 899 14:27 21:51 — ⚔ Fish Boom into Scouts
22 850 16:03 25:08 — ⛏ Fish Boom FC
14 532 12:57 25:25 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,055 15,870 6,455 1,700 39,080 42,464
13,060 12,214 5,665 1,685 32,624 36,828
11,500 10,673 4,425 2,055 28,653 29,540
10,200 10,935 4,640 1,770 27,545 29,728
8,210 12,760 2,435 1,600 25,005 32,668
8,245 7,283 1,800 3,400 20,728 22,602
5,310 5,485 1,325 2,625 14,745 14,374
4,465 3,634 500 750 9,349 9,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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