AoeStats
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Nomad

511708822Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 65m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1237
+14
🇭🇰 Saracens · Hong Kong SAR China
1217
+15
🇭🇰 Persians · Hong Kong SAR China
1214
+15
🇨🇳 Japanese · China
1195
+16
vs
🇩🇪 Persians · Germany
1293
-19
🇨🇳 Huns · China
1196
-15
🇨🇳 Vietnamese · China
1182
-15
🇷🇴 Danes · Romania
1105
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 3,132 16:09 19:53 36:33 ⛏ Fish Boom FC
42 2,759 14:14 20:58 42:34 ⛏ Fish Boom FC
39 2,524 13:27 17:44 48:26 ⛏ Fish Boom FC
35 2,263 14:54 18:49 40:33 ⚔ Fish Boom FC into Archers
32 2,099 16:18 21:14 37:21 ⛏ Fish Boom FC
28 1,806 14:48 19:05 38:20 ⛏ Fish Boom FC into Galleys
28 1,792 13:34 23:28 42:32 ⚔ Fish Boom into M@A into Skirms
23 1,505 16:11 24:43 34:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,085 25,140 25,470 9,815 89,510 112,518
20,170 30,657 15,325 4,670 70,822 79,436
22,670 25,425 11,390 6,040 65,525 87,961
33,350 14,320 10,100 3,375 61,145 66,749
22,935 19,388 9,430 2,755 54,508 66,792
25,530 11,821 13,130 3,550 54,031 68,744
19,670 11,442 13,280 2,510 46,902 56,393
16,355 11,832 5,630 2,700 36,517 44,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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