AoeStats
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African Clearing

511704998Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 54m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1304
+14
🇺🇸 Italians · United States
1271
+15
🇨🇳 Poles · China
1225
+17
1217
+17
vs
🇨🇳 Vietnamese · China
1267
-17
🇨🇳 Bengalis · China
1265
-16
🇭🇰 Saracens · Hong Kong SAR China
1232
-15
🇭🇰 Spanish · Hong Kong SAR China
1229
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,862 15:03 19:03 47:02 ⛏ Fast Castle
33 1,803 14:21 18:28 37:53 ⛏ Fast Castle
32 1,731 11:58 22:09 48:16 ⚔ Archer Rush
32 1,753 13:14 19:06 41:50 ⛏ Fish Boom FC
31 1,680 14:44 21:25 39:59 ⚔ Scout Rush
27 1,479 15:54 21:51 40:22 ⛏ Fast Castle
25 1,388 12:36 21:05 37:39 ⛏ Fast Castle
24 1,326 13:25 23:31 39:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,665 15,917 38,295 1,075 98,952 113,693
28,415 18,346 10,365 2,490 59,616 64,347
25,895 14,497 13,195 1,700 55,287 80,095
11,925 16,134 10,695 3,650 42,404 51,466
16,275 14,075 8,265 3,000 41,615 50,102
13,855 17,935 7,625 300 39,715 44,335
14,405 12,115 9,585 2,435 38,540 43,281
16,375 8,370 7,060 1,600 33,405 37,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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