AoeStats
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Nomad

514799615Analyzed
4v4 RM · 12h ago on Oct 19, 2026· 5m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1248
+14
🇦🇷 Dravidians · Argentina
1240
+14
🇨🇳 Mongols · China
1192
+16
🇨🇳 Varangians · China
1051
+23
vs
🇨🇳 Spanish · China
1254
-19
🇹🇷 Persians · Türkiye
1234
-18
🇦🇿 Mongols · Azerbaijan
1199
-17
🇦🇺 Koreans · Australia
1101
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 263 — — —
47 244 — — —
44 227 — — —
35 184 — — —
34 178 — — — ⛏ Fish Boom
33 170 — — —
29 153 — — —
28 148 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 600 0 100 1,150 406
600 425 0 100 1,125 458
450 478 50 100 1,078 378
550 300 50 100 1,000 573
350 525 0 100 975 265
500 450 0 0 950 605
350 475 0 0 825 590
200 474 0 100 774 243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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