AoeStats
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MegaRandom

514797968Analyzed
4v4 RM · 14h ago on Oct 19, 2026· 34m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1101
+16
🇨🇳 Hindustanis · China
1080
+17
🇬🇧 Britons · United Kingdom
1063
+18
🇯🇵 Mongols · Japan
1044
+19
vs
🇭🇰 Malay · Hong Kong SAR China
1248
-24
1121
-18
🇦🇺 Japanese · Australia
1027
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,092 11:30 16:36 32:57 ⛏ Fast Castle
29 996 11:31 16:17 — ⛏ Fish Boom FC
21 725 14:10 21:53 30:18 ⛏ Fish Boom
4 144 — — —
3 107 — — —
3 110 — — —
2 85 — — —
2 59 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,045 9,605 2,965 950 26,565 34,157
8,855 8,502 2,055 2,470 21,882 22,054
8,230 9,387 1,480 960 20,057 22,081
300 100 0 0 400 339
350 0 0 0 350 366
150 0 0 0 150 240
100 25 0 0 125 168
100 25 0 0 125 218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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