AoeStats
← McDerpingston

Arena

515573158Analyzed
2v2 RM · 12d ago on Oct 22, 2026· 55m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Goths · India
719
+16
🇺🇸 Burmese · United States
676
+17
vs
🇨🇦 Lithuanians · Canada
762
-19
🇨🇴 Bulgarians · Colombia
652
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,903 10:59 15:09 33:56 ⛏ Fast Castle
24 1,314 13:03 19:14 39:39 ⛏ Fast Castle
14 753 14:13 25:29 37:48 ⚔ M@A into Skirms into Towers
12 647 11:49 19:54 39:30

Resources

Player Food Wood Gold Stone Spent Collected
27,365 21,279 11,260 2,350 62,254 66,262
21,335 19,393 13,475 3,050 57,253 71,953
21,860 14,180 13,855 6,150 56,045 59,567
21,390 16,880 11,815 4,050 54,135 60,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.