AoeStats
← Hamza Khan

Arena

511634603Analyzed
4v4 RM · 6d ago on Oct 5, 2026· 38m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
894
+15
🇨🇿 Huns · Czechia
847
+17
🇸🇪 Burgundians · Sweden
842
+17
🇨🇴 Portuguese · Colombia
816
+17
vs
924
-20
🇹🇼 Shu · Taiwan
881
-17
🇨🇱 Wu · Chile
835
-15
🇧🇷 Britons · Brazil
811
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,638 10:42 18:34 34:04 ⛏ Fast Castle
33 1,284 10:21 15:37 32:52 ⛏ Fast Castle
26 1,025 11:30 16:02 29:27 ⛏ Fast Castle
26 989 10:35 16:09 33:36 ⛏ Fast Castle
24 934 12:00 17:36 34:16 ⛏ Fast Castle
19 753 12:32 18:58 33:29 ⛏ Fast Castle
16 620 10:54 19:11 37:38 ⛏ Fast Castle
15 597 10:55 19:02 35:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,850 10,060 12,275 950 47,135 52,875
15,000 16,680 9,275 1,650 42,605 50,358
15,690 14,185 10,330 850 41,055 43,438
15,600 11,875 4,205 1,450 33,130 35,036
13,350 10,645 5,800 1,500 31,295 38,478
10,555 7,700 6,220 895 25,370 28,354
11,545 8,320 2,705 1,500 24,070 27,092
6,700 7,435 5,425 3,000 22,560 24,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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