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African Clearing

512631068Analyzed
4v4 RM · 11d ago on Oct 10, 2026· 54m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1094
+14
🇮🇳 Vietnamese · India
1088
+14
🇭🇰 Georgians · Hong Kong SAR China
1087
+14
🇭🇰 Hindustanis · Hong Kong SAR China
1060
+16
vs
🇮🇩 Wei · Indonesia
1156
-18
🇨🇳 Franks · China
1087
-16
🇹🇼 Celts · Taiwan
1057
-15
🇮🇩 Aztecs · Indonesia
915
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 2,119 12:10 22:51 45:36 ⚔ Scout Rush
39 2,137 14:39 18:50 40:48 ⛏ Fast Castle
37 2,001 14:21 25:55 47:02 ⚔ Archer Rush
29 1,583 15:26 29:04 — ⚔ Scout Rush
27 1,449 11:40 21:45 — ⛏ Fast Castle
22 1,203 15:50 22:05 43:04 ⚔ FC into Archers
20 1,113 16:39 21:51 — ⛏ Fish Boom FC
17 947 13:24 19:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,870 13,470 12,345 2,325 51,010 62,377
14,665 19,450 9,980 1,985 46,080 50,432
15,415 13,785 9,720 3,100 42,020 50,770
10,495 17,497 9,735 2,930 40,657 42,762
13,000 7,655 3,145 1,600 25,400 30,706
9,370 11,850 1,935 2,100 25,255 29,136
6,925 5,885 2,870 1,940 17,620 19,671
5,535 4,912 745 1,295 12,487 12,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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