AoeStats
← An Invalid Name

Nomad

512288760Analyzed
3v3 RM · 10d ago on Oct 9, 2026· 26m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1079
+15
🇨🇴 Spanish · Colombia
1067
+16
🇨🇴 Cumans · Colombia
1050
+16
vs
🇨🇴 Armenians · Colombia
1103
-18
🇨🇴 Franks · Colombia
1100
-17
🇨🇴 Cumans · Colombia
970
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,188 12:43 24:25 —
35 940 15:16 20:00 — ⛏ Fish Boom FC
22 600 16:24 — —
20 549 14:32 18:25 — ⛏ Fish Boom FC
15 404 16:36 — — ⚔ Scout Rush
8 220 18:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,585 6,595 1,880 300 15,360 15,637
5,105 3,955 1,345 950 11,355 11,472
5,060 3,758 650 940 10,408 10,452
4,305 2,940 720 130 8,095 7,923
3,115 2,768 50 225 6,158 6,830
2,050 2,980 500 100 5,630 6,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.