AoeStats
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MegaRandom

514274232Analyzed
2v2 RM · 19d ago on Oct 17, 2026· 39m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
1554
+14
🇨🇿 Poles · Czechia
1554
+14
vs
🇹🇷 Vikings · Türkiye
1530
-15
🇹🇷 Khitans · Türkiye
1474
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,983 12:53 19:05 34:59 ⛏ Fish Boom FC
47 1,835 13:08 18:23 34:43 ⛏ Fast Castle
43 1,707 12:48 22:33 32:52 ⛏ Fish Boom into Fire Galleys
30 1,173 12:16 24:06 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,525 13,849 9,475 1,685 44,534 49,802
11,240 13,515 9,020 1,570 35,345 37,992
10,725 12,073 6,480 2,175 31,453 32,391
10,530 8,841 5,745 850 25,966 31,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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