AoeStats
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Pilgrims

514268992Analyzed
2v2 RM · 16d ago on Oct 17, 2026· 44m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Danes · Türkiye
1516
+14
🇹🇷 Italians · Türkiye
1458
+16
vs
🇭🇰 Huns · Hong Kong SAR China
1483
-16
🇭🇰 Italians · Hong Kong SAR China
1450
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,232 9:42 16:02 36:30 ⛏ Fish Boom FC
50 2,192 9:01 17:45 35:45 ⛏ Fish Boom FC
37 1,612 9:13 20:28 27:02 ⛏ Fish Boom FC into Fast Imp
31 1,345 9:22 13:04 30:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,235 20,527 5,445 1,065 47,272 50,928
16,870 16,871 6,470 1,505 41,716 43,858
8,000 11,050 5,395 2,450 26,895 29,529
6,600 10,511 5,225 1,600 23,936 27,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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