AoeStats
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Arena

507273422Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 45m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
764
+8
🇨🇳 Persians · China
738
+9
🇻🇳 Magyars · Vietnam
712
+10
🇧🇪 Celts · Belgium
637
-10
🇨🇱 Romans · Chile
563
-9
🇬🇧 Teutons · United Kingdom
531
-8
Player eAPM Actions Feudal Castle Imperial Opening
25 1,148 11:32 19:57 33:44 ⛏ Fast Castle
21 941 10:07 16:06 32:24 ⚔ FC into Scouts
20 906 9:52 20:19 33:31 ⛏ Fast Castle
16 738 10:29 17:20 35:50 ⛏ Fast Castle
12 547 11:36 25:34 37:06
11 495 14:29 23:41 42:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,330 27,280 7,840 1,010 58,460 67,205
14,980 19,100 6,870 2,220 43,170 49,875
13,140 12,075 7,355 3,450 36,020 41,248
12,295 11,880 9,600 1,600 35,375 45,256
14,110 14,130 4,490 2,160 34,890 39,281
11,245 8,725 4,260 3,000 27,230 33,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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