AoeStats
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MegaRandom

513175986Analyzed
3v3 RM · 6d ago on Oct 12, 2026· 37m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
843
+15
🇩🇪 Aztecs · Germany
826
+15
🇩🇪 Wei · Germany
802
+16
vs
🇳🇱 Sicilians · Netherlands
866
-17
🇨🇦 Turks · Canada
800
-35
🇩🇪 Celts · Germany
773
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,865 11:10 17:57 — ⛏ Fast Castle
37 1,378 13:11 18:45 27:23 ⛏ Fast Castle
23 867 10:58 16:54 30:39 ⛏ Fast Castle
20 746 12:37 16:52 29:17 ⛏ Fast Castle
15 568 13:10 25:14 34:46 ⛏ Fast Castle
7 277 17:06 — — ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,400 17,734 6,965 3,400 45,499 50,634
13,875 13,880 8,180 2,250 38,185 49,873
10,400 12,300 3,900 6,150 32,750 33,474
10,560 5,944 2,640 2,450 21,594 24,497
8,830 6,720 4,500 1,300 21,350 23,585
6,520 4,242 950 525 12,237 14,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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