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Black Forest

512908386Analyzed
3v3 RM · 8d ago on Oct 11, 2026· 48m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
795
+14
🇩🇪 Franks · Germany
748
+16
🇪🇸 Spanish · Spain
659
+20
vs
🇩🇪 Maya · Germany
825
-20
🇩🇪 Vikings · Germany
739
-16
🇩🇪 Varangians · Germany
689
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,009 17:51 24:47 45:45 ⛏ Fast Castle
14 699 14:36 21:50 40:41 ⛏ Fast Castle
14 690 13:40 24:10 38:14 ⛏ Fast Castle
12 597 14:08 21:24 34:21 ⛏ Fast Castle
12 578 15:50 22:43 31:30 ⛏ Fast Castle
10 487 13:54 20:50 33:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,405 17,150 14,795 3,000 62,350 75,248
17,130 19,092 12,865 2,065 51,152 60,873
15,675 18,420 11,250 2,230 47,575 54,978
16,025 22,141 7,275 1,905 47,346 56,766
15,390 13,295 12,035 2,850 43,570 45,860
16,880 14,562 8,875 1,640 41,957 56,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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