AoeStats
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Arabia

512892199Analyzed
3v3 RM · 8d ago on Oct 11, 2026· 53m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Mongols · Romania
848
+13
🇳🇱 Tatars · Netherlands
813
+14
🇩🇪 Franks · Germany
712
+17
vs
🇦🇺 Burgundians · Australia
781
-15
🇨🇳 Bulgarians · China
775
-15
🇵🇹 Persians · Portugal
743
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,596 12:26 17:09 41:04 ⛏ Fast Castle
23 1,249 11:58 20:13 42:59 ⛏ Fast Castle
20 1,057 13:15 21:40 35:14 ⚔ M@A Rush
19 1,040 11:45 22:17 42:27 ⛏ Fast Castle
18 983 12:01 22:39 35:06 ⛏ Fast Castle
11 596 11:37 32:25 45:32

Resources

Player Food Wood Gold Stone Spent Collected
25,365 24,415 11,850 3,820 65,450 72,152
18,900 19,735 15,600 3,750 57,985 70,687
23,415 15,180 10,930 1,450 50,975 56,548
23,475 8,575 8,730 2,720 43,500 49,742
20,585 7,479 10,325 3,145 41,534 51,822
11,380 8,015 4,205 2,180 25,780 31,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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