AoeStats
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Arena

512856689Analyzed
3v3 RM · 8d ago on Oct 11, 2026· 57m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
833
+17
🇨🇳 Bohemians · China
817
+17
🇩🇪 Franks · Germany
692
+23
vs
🇫🇷 Mongols · France
862
-20
🇰🇼 Khmer · Kuwait
855
-19
🇺🇦 Varangians · Ukraine
811
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 1,819 13:05 18:53 30:06 ⛏ Fast Castle
27 1,576 11:43 17:43 35:41 ⛏ Fast Castle
25 1,440 12:22 17:26 30:52 ⛏ Fast Castle
21 1,198 11:07 20:42 38:31 ⛏ Fast Castle
11 641 12:00 18:47 38:40 ⛏ Fast Castle
6 343 — — —

Resources

Player Food Wood Gold Stone Spent Collected
40,770 34,745 29,020 3,800 108,335 121,941
23,720 25,150 18,805 3,195 70,870 83,884
17,970 23,010 14,090 3,845 58,915 74,850
20,910 15,740 15,385 1,550 53,585 57,056
19,530 7,245 10,140 3,220 40,135 43,782
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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