AoeStats
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Coastal Forest

520442005Analyzed
3v3 RM · 1d ago on Nov 11, 2026· 7m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Persians · Hungary
1333
+11
🇭🇺 Ethiopians · Hungary
1268
+13
🇭🇺 Berbers · Hungary
1214
+13
vs
🇳🇱 Malay · Netherlands
1205
-13
🇭🇰 Spanish · Hong Kong SAR China
1190
-12
🇱🇮 Georgians · Liechtenstein
1186
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 415 — — —
52 405 — — —
44 338 — — —
32 244 — — — ⛏ Fish Boom
20 155 — — —
10 78 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 250 50 0 1,850 2,176
1,550 150 50 0 1,750 2,209
850 625 50 0 1,525 1,553
820 268 50 0 1,138 1,229
650 300 50 0 1,000 1,210
400 300 50 100 850 786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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