AoeStats
← MISTER DYE

Baltic

513244497Analyzed
2v2 RM · 4d ago on Oct 12, 2026· 35m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1164
+16
🇳🇱 Britons · Netherlands
1151
+16
vs
🇷🇺 Malay · Russia
1160
-16
1146
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,551 10:03 24:22 — ⛏ Fish Boom into Fire Galleys FC
28 985 12:57 19:12 — ⛏ Fish Boom into Galleys FC
25 885 13:27 18:13 — ⛏ Fish Boom FC
25 886 10:59 19:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,590 9,235 3,190 1,040 21,055 25,039
5,650 11,038 1,830 600 19,118 24,594
7,320 7,452 3,025 910 18,707 23,892
5,525 8,820 2,020 1,570 17,935 19,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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