AoeStats
← MISTER DYE

Nomad

513223344Analyzed
2v2 RM · 3d ago on Oct 12, 2026· 80m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bohemians · Netherlands
1149
+15
🇳🇱 Teutons · Netherlands
1135
+16
vs
🇳🇴 Italians · Norway
1159
-16
🇳🇴 Persians · Norway
1114
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,595 13:47 22:15 45:07 ⚔ Fish Boom into Scouts into Archers into Skirms
30 2,370 16:16 21:37 63:47 ⛏ Fish Boom FC
25 2,021 13:30 19:21 39:53 ⛏ Fish Boom FC
23 1,821 14:26 19:37 48:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,700 37,495 17,910 2,765 81,870 92,336
28,350 18,410 20,975 8,120 75,855 80,574
22,000 21,283 19,495 5,220 67,998 68,464
15,745 29,850 14,140 7,200 66,935 74,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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