AoeStats
← MISTER DYE

Glade

513129405Analyzed
1v1 RM · 3d ago on Oct 12, 2026· 61m 3s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1179
+16
vs
🇪🇸 Bohemians · Spain
1176
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,707 12:56 18:21 37:45 ⛏ Fast Castle
27 1,639 12:31 18:38 37:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,330 22,542 14,270 4,445 71,587 85,538
20,050 15,640 8,300 980 44,970 46,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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