AoeStats
← TattiTheKing

Nomad

513190102Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 85m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Muisca · Colombia
1216
+15
🇪🇸 Spanish · Spain
1188
+16
🇦🇷 Huns · Argentina
1169
+17
🇵🇪 Britons · Peru
1112
+19
vs
🇬🇧 Chinese · United Kingdom
1227
-18
🇨🇳 Persians · China
1191
-17
🇮🇳 Vietnamese · India
1186
-17
🇫🇮 Armenians · Finland
1147
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,811 13:40 24:24 49:47 ⚔ Fish Boom into Scouts into Archers
36 3,090 15:59 19:51 48:03 ⛏ Fish Boom FC
32 2,743 14:04 18:47 34:24 ⛏ Fish Boom FC
28 2,395 14:32 23:33 39:11 ⛏ Fast Castle
27 2,275 13:36 23:51 56:50 ⚔ Fish Boom into Champis
24 2,057 12:17 25:09 32:12 ⚔ Fish Boom into Archers into Galleys
15 1,284 13:10 18:23 44:00 ⚔ Fish Boom FC into Scouts
7 600 13:54 18:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,440 28,183 34,410 10,350 115,383 121,434
19,855 43,425 28,945 5,630 97,855 101,209
34,875 31,007 18,920 4,075 88,877 90,097
26,060 36,339 19,380 6,670 88,449 100,873
28,440 33,033 21,165 2,515 85,153 93,778
33,305 35,655 7,725 2,050 78,735 85,758
29,950 25,295 16,970 3,500 75,715 85,722
4,725 3,160 390 100 8,375 10,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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