AoeStats
← TattiTheKing

Nomad

513183138Analyzed
4v4 RM · 6d ago on Oct 12, 2026· 49m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1175
+16
🇬🇧 Vietnamese · United Kingdom
1153
+17
1132
+17
🇫🇮 Armenians · Finland
1130
+17
vs
🇨🇳 Cumans · China
1205
-19
🇯🇵 Danes · Japan
1195
-18
🇹🇼 Varangians · Taiwan
1178
-17
🇦🇺 Vietnamese · Australia
1079
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,965 13:43 18:39 32:36 ⛏ Fast Castle
31 1,523 15:06 19:27 — ⛏ Fish Boom FC
31 1,522 14:18 21:02 41:14 ⛏ Fish Boom FC into Fire Galleys
30 1,466 14:32 33:01 39:05 ⚔ Fish Boom into Scouts
30 1,485 14:01 17:43 39:02 ⛏ Fish Boom FC
29 1,434 15:20 19:42 37:55 ⛏ Fish Boom FC
24 1,173 13:42 18:19 41:00 ⛏ Fish Boom FC into Galleys
20 980 15:22 19:32 37:33 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
24,520 17,367 11,515 3,370 56,772 69,064
23,385 17,380 5,405 1,600 47,770 62,494
14,105 16,953 9,325 1,655 42,038 53,546
16,520 12,729 8,660 3,750 41,659 43,588
11,575 14,241 5,940 3,040 34,796 34,705
14,615 10,753 5,740 2,435 33,543 35,522
9,135 12,212 6,515 2,810 30,672 31,383
7,300 15,370 5,060 2,575 30,305 33,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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