AoeStats
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Black Forest

512962368Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 57m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1189
+14
🇫🇷 Romans · France
1186
+15
🇫🇮 Bohemians · Finland
1112
+18
🇷🇺 Varangians · Russia
1107
+18
vs
🇯🇵 Teutons · Japan
1210
-19
🇭🇰 Celts · Hong Kong SAR China
1152
-16
🇲🇽 Hindustanis · Mexico
1136
-16
🇹🇼 Inca · Taiwan
1104
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,030 13:51 17:45 34:00 ⛏ Fish Boom FC
35 2,011 12:30 16:50 32:56 ⛏ Fish Boom FC
34 1,943 12:05 16:25 30:49 ⛏ Fast Castle
32 1,810 11:50 16:30 32:02 ⛏ Fast Castle
30 1,701 11:53 18:45 30:58 ⛏ Fast Castle
26 1,514 10:03 18:35 30:39 ⛏ Fast Castle
26 1,498 11:40 16:09 33:15 ⛏ Fish Boom FC
20 1,149 12:48 17:16 30:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,540 37,250 20,605 2,615 96,010 113,944
30,280 33,790 21,285 1,600 86,955 98,675
36,125 22,692 18,295 2,200 79,312 80,487
35,595 23,975 17,645 1,465 78,680 86,628
27,210 29,801 15,025 3,515 75,551 98,610
27,240 21,675 10,775 2,535 62,225 94,945
15,920 25,481 17,375 2,145 60,921 77,250
21,145 18,740 6,220 1,335 47,440 51,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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