AoeStats
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African Clearing

512915269Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 63m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1120
+15
🇯🇵 Huns · Japan
1113
+16
🇫🇮 Berbers · Finland
1093
+16
🇬🇧 Slavs · United Kingdom
1082
+17
vs
🇷🇺 Berbers · Russia
1182
-18
🇸🇪 Mongols · Sweden
1141
-18
🇦🇷 Goths · Argentina
1052
-14
🇨🇱 Khmer · Chile
1044
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,254 14:10 19:02 39:46 ⛏ Fast Castle
36 2,260 12:33 16:58 39:55 ⛏ Fast Castle
34 2,154 15:41 21:30 44:06 ⛏ Fast Castle
31 1,943 14:44 21:36 42:01 ⛏ Fast Castle
25 1,596 17:01 24:42 41:01 ⚔ Scout Rush
25 1,601 15:42 20:21 48:27 ⛏ Fast Castle
21 1,344 12:49 20:13 60:20 ⚔ Archer Rush
18 1,159 15:22 19:14 44:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,065 23,485 13,670 2,480 79,700 91,232
36,260 14,830 11,445 3,100 65,635 70,365
23,310 25,224 13,125 3,100 64,759 87,268
28,690 13,923 15,265 1,975 59,853 66,866
15,035 23,125 15,255 3,300 56,715 63,961
18,200 16,238 11,330 5,540 51,308 60,918
24,810 15,029 7,665 2,485 49,989 60,297
18,230 17,858 7,010 2,115 45,213 57,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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