AoeStats
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Coastal Forest

511394128Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 64m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1281
+14
🇬🇧 Berbers · United Kingdom
1202
+18
🇩🇪 Mongols · Germany
1190
+18
vs
🇩🇪 Varangians · Germany
1259
-18
🇩🇪 Danes · Germany
1253
-17
🇩🇪 Spanish · Germany
1207
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,459 9:00 23:52 43:39 ⚔ Skirmisher Rush
36 2,317 10:59 15:21 24:34 ⛏ Fish Boom FC
35 2,246 9:55 22:43 38:22 ⚔ Archer Rush
35 2,250 9:28 26:35 41:18 ⚔ Scout Rush
32 2,084 10:21 18:11 36:44 ⛏ Fish Boom FC
30 1,953 10:47 25:37 48:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,920 15,422 26,675 1,600 91,617 98,500
41,675 24,220 19,320 3,450 88,665 101,829
38,425 15,545 13,085 3,185 70,240 74,129
16,300 29,589 17,590 6,520 69,999 104,806
29,110 14,223 19,410 2,870 65,613 76,021
23,000 22,763 7,385 1,910 55,058 57,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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