AoeStats
← Razalgul

Arena

511607367Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 64m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Italians · Norway
1324
+17
🇨🇴 Dravidians · Colombia
1319
+17
🇪🇨 Armenians · Ecuador
1302
+18
🇧🇷 Byzantines · Brazil
1294
+18
vs
🇫🇷 Cumans · France
1405
-21
🇫🇷 Italians · France
1364
-18
🇫🇷 Portuguese · France
1298
-16
🇫🇷 Saxons · France
1293
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 3,806 10:58 15:42 29:10 ⛏ Fast Castle
57 3,658 8:43 19:55 38:59 ⚔ Towers FC
54 3,444 8:44 24:17 30:36 ⚔ Scout Rush
48 3,107 8:46 20:36 27:03 ⚔ Towers FC into Fast Imp
42 2,686 11:24 20:45 34:27 ⛏ Fast Castle
41 2,648 7:58 23:04 35:40 ⚔ Towers FC
32 2,056 11:16 15:10 34:50 ⛏ Fast Castle
14 929 10:16 18:08 44:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,170 29,350 20,385 1,400 97,305 103,464
28,960 37,640 23,120 4,600 94,320 116,664
38,400 31,530 21,150 2,905 93,985 104,293
38,345 27,562 21,420 4,970 92,297 111,822
44,400 23,950 14,045 850 83,245 90,929
17,825 21,932 10,760 4,255 54,772 56,048
15,940 20,350 11,540 2,000 49,830 51,238
14,235 7,562 9,365 4,080 35,242 41,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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