AoeStats
← Razalgul

Black Forest

511600696Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 46m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1348
+17
🇧🇪 Persians · Belgium
1332
+17
🇨🇴 Ethiopians · Colombia
1300
+19
🇬🇧 Japanese · United Kingdom
1283
+19
vs
🇫🇷 Georgians · France
1426
-21
🇫🇷 Japanese · France
1383
-19
🇫🇷 Britons · France
1314
-16
🇫🇷 Saxons · France
1309
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 2,891 9:53 13:40 30:28 ⛏ Fast Castle
58 2,709 13:42 17:43 35:20 ⛏ Fast Castle
53 2,501 10:08 15:19 34:16 ⚔ FC into Archers
50 2,320 12:02 16:18 31:29 ⛏ Fish Boom FC
43 2,015 11:26 30:36 —
37 1,744 14:51 19:02 33:53 ⛏ Fast Castle
29 1,364 10:09 22:51 36:08 ⚔ Fish Boom into M@A into Archers
16 764 11:27 16:14 28:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,730 23,855 16,410 3,695 73,690 81,928
26,230 28,293 12,065 3,425 70,013 75,387
24,135 17,475 18,645 980 61,235 66,279
20,850 22,949 13,755 1,875 59,429 70,284
19,920 19,765 11,190 1,500 52,375 63,580
11,275 13,015 8,875 2,900 36,065 55,954
11,425 11,070 6,120 1,660 30,275 35,373
14,740 8,882 5,105 1,095 29,822 32,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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