AoeStats
← Razalgul

Nomad

511597015Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 18m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
1414
+12
🇫🇷 Sicilians · France
1370
+13
🇫🇷 Persians · France
1298
+16
🇫🇷 Inca · France
1292
+17
vs
🇦🇺 Poles · Australia
1377
-17
🇷🇺 Tupi · Russia
1315
-15
🇨🇭 Chinese · Switzerland
1280
-13
🇧🇷 Muisca · Brazil
1278
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 1,079 11:45 — — ⛏ Fish Boom into Galleys into Fire Galleys
47 879 12:17 17:35 — ⛏ Fish Boom FC
38 701 12:41 18:17 — ⛏ Fish Boom FC
35 647 13:11 18:00 — ⛏ Fish Boom FC
33 614 13:34 — — ⛏ Fast Castle
19 355 14:09 — — ⛏ Fish Boom FC
18 336 14:21 — — ⛏ Fish Boom into Galleys
17 313 12:39 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,650 3,830 565 0 7,045 7,203
3,750 2,450 235 100 6,535 6,386
3,350 2,470 540 0 6,360 6,282
2,325 3,221 665 0 6,211 7,036
3,125 2,689 350 0 6,164 6,999
2,805 2,636 365 175 5,981 6,140
3,000 1,203 250 230 4,683 4,978
2,620 1,815 50 100 4,585 5,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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