AoeStats
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Arena

511757282Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 41m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
784
+14
🇹🇷 Huns · Türkiye
699
+17
🇦🇹 Vikings · Austria
689
+18
🇧🇷 Varangians · Brazil
639
+21
vs
🇨🇦 Huns · Canada
762
-19
🇲🇽 Gurjaras · Mexico
761
-18
🇨🇳 Chinese · China
737
-18
🇨🇳 Bohemians · China
666
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,376 15:00 30:04 — ⚔ M@A into Towers
25 1,033 10:43 20:57 33:57 ⛏ Fast Castle
10 409 17:22 25:11 36:30 ⛏ Fast Castle
10 437 10:35 21:25 — ⛏ Fast Castle
10 434 12:17 24:22 40:14 ⚔ Archer Rush
8 353 12:19 29:36 34:37 ⛏ Fast Castle
7 277 — — —
2 103 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,605 11,675 7,215 1,500 39,995 45,229
17,180 11,175 8,350 1,570 38,275 45,775
12,920 8,270 4,400 1,665 27,255 33,717
12,825 5,260 3,420 1,925 23,430 24,518
10,005 5,040 4,615 10 19,670 20,596
6,055 3,900 1,635 1,945 13,535 14,253
1,350 225 0 0 1,575 2,075
450 100 0 0 550 446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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