AoeStats
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Arabia

511108240Analyzed
2v2 RM · 17d ago on Oct 3, 2026· 34m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1205
+11
🇫🇷 Khmer · France
1045
+17
vs
🇧🇪 Ethiopians · Belgium
1164
-17
🇧🇪 Franks · Belgium
1011
-11
Player eAPM Actions Feudal Castle Imperial Opening
79 2,678 9:44 26:14 — ⚔ Archer Rush
30 1,033 9:59 25:30 — ⚔ Scout Rush
20 665 12:34 32:21 — ⚔ Scouts into Skirms
19 653 11:41 23:21 — ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,950 8,958 4,940 855 21,703 23,941
9,840 7,144 2,920 200 20,104 20,894
6,285 5,350 2,995 225 14,855 15,953
5,485 3,653 250 900 10,288 11,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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