AoeStats
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Arena

504685281Analyzed
3v3 RM · 1mo ago on Sep 6, 2026· 48m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
1358
+14
🇨🇳 Turks · China
1351
+14
🇦🇺 Berbers · Australia
1337
+15
vs
🇨🇳 Mongols · China
1333
-15
🇨🇳 Teutons · China
1303
-14
🇨🇳 Poles · China
1300
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,363 11:30 16:04 30:25 ⛏ Fast Castle
39 1,919 11:12 15:22 28:58 ⛏ Fast Castle
31 1,528 10:55 14:54 28:54 ⛏ Fast Castle
30 1,444 8:44 22:45 29:19 ⚔ Towers FC into Fast Imp
22 1,080 10:39 18:48 33:46 ⛏ Fast Castle
20 997 11:06 15:45 31:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,460 20,484 13,125 4,200 64,269 78,014
24,975 20,889 13,835 2,915 62,614 69,979
15,375 24,040 18,620 2,900 60,935 96,938
19,895 20,155 7,465 2,090 49,605 64,993
17,560 14,725 6,705 1,640 40,630 45,919
15,950 14,106 7,530 2,735 40,321 47,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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