AoeStats
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Arena

513895145Analyzed
4v4 RM · 15h ago on Oct 15, 2026· 47m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
961
+15
🇺🇸 Vikings · United States
903
+17
🇦🇷 Britons · Argentina
897
+18
🇺🇸 Wei · United States
895
+25
vs
🇮🇹 Chinese · Italy
977
-19
🇵🇪 Sicilians · Peru
937
-17
🇱🇹 Khitans · Lithuania
932
-17
🇫🇷 Turks · France
890
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,708 10:14 15:05 34:00 ⛏ Fast Castle
44 2,058 11:49 16:04 33:45 ⛏ Fast Castle
31 1,455 14:07 19:01 33:10 ⛏ Fast Castle
26 1,211 12:06 23:24 39:08 ⛏ Fast Castle
25 1,195 14:26 21:50 —
21 1,002 12:58 19:00 38:39 ⛏ Fast Castle
17 816 11:18 15:14 30:46 ⛏ Fast Castle
8 376 14:29 20:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,795 20,935 19,630 5,375 73,735 89,694
20,900 18,010 14,485 2,415 55,810 64,285
29,525 10,490 13,185 1,050 54,250 67,004
23,160 15,485 6,220 3,250 48,115 52,534
15,525 17,500 10,740 2,390 46,155 59,195
14,595 20,360 7,140 1,500 43,595 48,345
8,910 4,305 2,240 2,460 17,915 18,897
6,790 4,545 905 250 12,490 21,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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