AoeStats
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Nomad

513780337Analyzed
4v4 RM · 21h ago on Oct 15, 2026· 58m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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966
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923
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906
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vs
🇮🇱 Sicilians · Israel
980
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973
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🇧🇴 Aztecs · Bolivia
890
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🇮🇳 Jurchens · India
855
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,799 13:43 19:24 35:04 ⛏ Fish Boom FC
29 1,700 14:43 24:06 41:56 ⛏ Fish Boom FC
28 1,613 15:41 23:36 — ⛏ Fast Castle
27 1,567 19:39 23:22 35:55 ⛏ Fish Boom FC
26 1,536 14:50 21:21 36:08 ⛏ Fish Boom FC
19 1,120 14:12 25:01 37:22 ⚔ Fish Boom into Archers
14 796 12:56 17:58 33:10 ⛏ Fish Boom FC
12 672 17:11 28:37 43:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,755 16,388 16,955 1,650 73,748 83,864
24,990 27,020 17,780 3,400 73,190 93,593
25,595 12,768 11,845 2,450 52,658 57,324
21,790 16,870 10,650 1,800 51,110 60,596
17,165 16,935 13,965 2,405 50,470 59,319
20,950 16,134 7,055 2,140 46,279 58,660
15,265 11,950 9,440 3,000 39,655 46,829
9,005 6,470 4,905 850 21,230 24,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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