AoeStats
← Purple Parasite

African Clearing

513405737Analyzed
3v3 RM · 6d ago on Oct 13, 2026· 51m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
1391
+14
🇲🇴 Italians · Macao SAR China
1373
+15
🇨🇳 Koreans · China
1331
+17
vs
🇩🇪 Celts · Germany
1405
-18
🇳🇱 Vietnamese · Netherlands
1351
-15
🇩🇪 Khmer · Germany
1293
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,592 13:18 18:28 43:59 ⛏ Fast Castle
45 2,333 11:42 23:26 46:24 ⚔ Archer Rush
37 1,930 15:30 19:29 36:29 ⛏ Fish Boom FC
33 1,689 12:38 16:27 — ⛏ Fast Castle
33 1,693 13:26 19:07 42:39 ⚔ Scout Rush
26 1,330 13:43 18:04 32:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,455 35,537 20,350 2,695 79,037 82,636
13,770 29,269 11,920 4,100 59,059 63,266
30,540 12,615 12,695 3,075 58,925 63,414
18,220 17,306 13,280 3,650 52,456 60,665
16,640 17,021 6,415 1,535 41,611 44,610
15,905 7,091 6,625 1,380 31,001 35,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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