AoeStats
← Purple Parasite

African Clearing

513158783Analyzed
3v3 RM · 6d ago on Oct 12, 2026· 46m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1430
+12
🇨🇳 Mongols · China
1425
+13
🇨🇳 Hindustanis · China
1315
+17
vs
🇳🇱 Vietnamese · Netherlands
1387
-16
🇳🇱 Poles · Netherlands
1354
-14
🇳🇱 Persians · Netherlands
1305
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 2,883 13:24 19:39 40:02 ⚔ Archer Rush
48 2,257 14:02 18:52 43:57 ⛏ Fast Castle
47 2,202 12:10 24:43 — ⚔ Archer Rush
43 1,989 12:54 21:22 44:42 ⚔ Scout Rush
23 1,078 13:13 28:49 — ⚔ Scout Rush
22 1,036 14:20 19:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,945 14,364 8,745 3,975 47,029 50,625
13,465 15,323 7,275 2,550 38,613 43,340
12,960 13,684 7,510 3,770 37,924 38,732
12,485 13,258 8,980 500 35,223 38,468
10,930 7,288 3,395 1,210 22,823 25,180
10,055 5,890 3,120 2,125 21,190 22,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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