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Nomad

508449679Analyzed
4v4 RM · 26d ago on Sep 22, 2026· 18m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1317
+15
🇨🇳 Mongols · China
1305
+16
🇦🇷 Cumans · Argentina
1299
+16
🇨🇳 Bohemians · China
1291
+16
vs
🇫🇷 Italians · France
1331
-17
🇨🇳 Spanish · China
1329
-17
🇫🇷 Persians · France
1296
-16
🇦🇷 Mongols · Argentina
1221
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 863 14:44 — — ⛏ Fish Boom FC into Galleys
41 747 12:57 — — ⛏ Fish Boom into Galleys FC
40 726 14:18 — — ⛏ Fish Boom FC
39 714 13:22 17:17 — ⛏ Fish Boom FC into Fire Galleys
33 605 11:56 17:30 — ⛏ Fish Boom FC
29 535 15:01 — — ⛏ Fish Boom FC
26 472 13:07 — — ⛏ Fish Boom FC
15 275 13:46 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,300 3,557 385 100 7,342 7,393
3,450 3,255 450 100 7,255 6,686
3,100 2,880 350 105 6,435 5,963
3,200 2,562 250 100 6,112 6,567
3,000 2,500 495 100 6,095 6,359
3,125 2,550 250 100 6,025 7,368
2,800 2,728 355 100 5,983 6,571
2,150 1,600 50 100 3,900 5,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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