AoeStats
← Fabio-M91

Arena

510076490Analyzed
2v2 RM · 21d ago on Sep 29, 2026· 44m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
967
+13
🇪🇸 Mongols · Spain
949
+14
vs
🇹🇷 Magyars · Türkiye
908
-14
🇩🇪 Romans · Germany
902
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,639 9:31 16:43 36:44 ⛏ Fast Castle
32 1,434 10:52 15:10 27:49 ⛏ Fast Castle
29 1,311 10:41 18:40 38:20 ⛏ Fast Castle
24 1,094 15:13 19:36 25:37 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,945 15,645 16,680 3,000 66,270 71,025
20,235 19,900 6,940 2,025 49,100 55,940
18,415 13,950 12,670 2,800 47,835 56,320
13,385 15,846 2,620 1,255 33,106 35,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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