AoeStats
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Nomad

511685272Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 46m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
958
+13
🇧🇷 Vikings · Brazil
953
+13
vs
🇹🇼 Huns · Taiwan
892
-13
🇷🇺 Mongols · Russia
889
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,244 14:54 25:06 — ⛏ Fish Boom
21 955 17:57 23:57 — ⚔ Drush FC into Scouts
19 899 16:16 25:07 41:01 ⚔ Fish Boom into Archers
12 569 13:39 19:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,100 12,420 6,450 2,150 37,120 40,705
12,620 12,030 5,580 1,700 31,930 38,094
7,820 10,846 2,690 1,310 22,666 25,458
7,915 6,745 1,865 405 16,930 18,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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