AoeStats
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Arabia

511488029Analyzed
2v2 RM · 15d ago on Oct 5, 2026· 36m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
883
+17
🇦🇺 Danes · Australia
802
+20
vs
🇹🇼 Magyars · Taiwan
898
-19
🇷🇺 Burmese · Russia
894
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 958 12:21 21:38 — ⚔ Scouts into Archers
16 591 13:13 17:43 — ⛏ Fast Castle
14 500 9:29 16:29 — ⛏ Fast Castle
7 265 12:16 19:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,060 7,170 1,815 1,695 18,740 20,311
7,570 6,973 1,850 1,605 17,998 20,224
7,625 5,775 520 1,150 15,070 21,368
7,130 4,024 1,180 880 13,214 17,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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