AoeStats
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Arena

516632117Analyzed
2v2 RM · 5d ago on Oct 27, 2026· 52m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1072
+13
🇲🇽 Franks · Mexico
920
+18
vs
🇦🇷 Britons · Argentina
1008
-16
🇬🇹 Turks · Guatemala
970
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 3,249 12:33 15:18 29:13 ⛏ Fast Castle
29 1,504 11:28 23:19 40:02 ⚔ FC into Skirms
23 1,193 11:08 17:32 29:39 ⛏ Fast Castle
19 1,025 11:40 21:33 39:17 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,300 20,305 18,990 2,160 63,755 80,623
21,840 22,795 8,955 3,400 56,990 60,489
27,885 14,250 12,690 2,050 56,875 63,625
17,820 11,645 8,300 2,700 40,465 46,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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