AoeStats
← CamiloAA

Black Forest

511199833Analyzed
4v4 RM · 16d ago on Oct 4, 2026· 47m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
1036
+12
🇧🇷 Japanese · Brazil
1004
+13
🇨🇴 Khmer · Colombia
996
+13
🇬🇧 Malay · United Kingdom
980
+14
vs
🇺🇸 Ethiopians · United States
991
-14
🇺🇸 Burgundians · United States
951
-14
🇦🇺 Persians · Australia
936
-13
🇺🇸 Magyars · United States
891
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,271 12:34 17:51 38:27 ⛏ Fast Castle
27 1,272 14:37 18:53 39:38 ⛏ Fast Castle
22 1,045 14:09 17:08 34:50 ⛏ Fast Castle
22 1,024 13:18 17:03 34:24 ⛏ Fast Castle
17 796 15:50 25:24 38:08 ⛏ Fast Castle
14 685 11:48 18:59 34:45 ⚔ FC into Archers
14 660 10:20 14:43 32:24 ⛏ Fast Castle
11 540 16:25 28:48 45:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,795 21,720 17,940 3,100 67,555 79,463
24,265 21,465 15,095 2,400 63,225 71,302
24,065 11,575 14,085 2,830 52,555 62,928
14,725 21,267 14,300 1,775 52,067 63,705
25,250 13,781 8,610 3,075 50,716 57,072
17,800 20,930 9,775 2,070 50,575 53,515
11,800 13,933 9,395 1,500 36,628 49,030
10,470 12,074 4,615 2,130 29,289 33,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.