AoeStats
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Oasis

508100748Analyzed
3v3 RM · 25d ago on Sep 20, 2026· 117m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1191
+14
🇱🇧 Hindustanis · Lebanon
1178
+14
🇮🇶 Mongols · Iraq
1170
+15
vs
🇪🇸 Franks · Spain
1165
-15
🇬🇧 Vietnamese · United Kingdom
1151
-15
🇫🇷 Burmese · France
1119
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 6,478 10:47 15:01 29:24 ⛏ Fast Castle
40 4,658 10:52 15:30 30:03 ⛏ Fast Castle
36 4,192 9:46 14:53 30:14 ⛏ Fast Castle
36 4,164 10:27 17:16 38:46 ⛏ Fast Castle
25 2,909 12:42 20:44 33:14 ⛏ Fast Castle
22 2,611 11:36 18:19 38:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
109,030 32,625 118,500 3,750 263,905 266,008
89,865 95,714 53,455 4,220 243,254 277,454
104,205 62,520 54,605 3,840 225,170 277,888
67,020 48,919 82,130 5,230 203,299 222,539
98,265 38,670 43,785 3,680 184,400 203,643
22,995 60,592 60,835 4,395 148,817 167,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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