AoeStats
← WRS

African Clearing

513506325Analyzed
4v4 RM · 5d ago on Oct 14, 2026· 85m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Huns · Venezuela
1512
+10
🇨🇴 Khmer · Colombia
1494
+11
🇨🇴 Mongols · Colombia
1433
+13
🇦🇷 Magyars · Argentina
1410
+14
vs
🇨🇴 Varangians · Colombia
1394
-13
🇮🇹 Khmer · Italy
1391
-13
🇷🇺 Britons · Russia
1344
-11
🇨🇳 Mongols · China
1341
-11
Player eAPM Actions Feudal Castle Imperial Opening
72 6,124 12:40 16:19 39:08 ⛏ Fast Castle
63 5,410 15:39 29:57 44:41 ⛏ Fast Castle
60 5,099 13:27 17:57 46:45 ⛏ Fast Castle
59 5,067 13:57 17:33 40:06 ⛏ Fast Castle
48 4,121 13:05 17:49 40:20 ⛏ Fast Castle
45 3,847 12:56 27:52 44:36 ⚔ Archer Rush
29 2,503 15:30 31:10 45:11 ⚔ Scout Rush
19 1,662 15:33 26:04 38:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,365 38,722 34,230 6,335 154,652 157,625
48,275 52,114 31,895 2,130 134,414 146,854
68,995 33,988 24,605 5,435 133,023 141,356
76,430 31,099 20,820 2,750 131,099 132,912
51,715 45,433 22,525 2,750 122,423 136,035
46,380 45,675 23,785 3,650 119,490 130,515
59,355 33,265 12,620 5,900 111,140 116,061
26,530 30,577 18,745 5,830 81,682 101,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.