AoeStats
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Arena

505282728Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 46m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Muisca · Sweden
1069
+16
🇩🇪 Italians · Germany
1064
+16
🇺🇦 Turks · Ukraine
1141
-20
🇧🇷 Chinese · Brazil
975
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,622 10:02 14:36 32:03 ⛏ Fast Castle
21 960 10:58 15:48 33:39 ⛏ Fast Castle
20 930 11:40 17:03 40:04 ⛏ Fast Castle
20 917 11:17 15:04 20:21 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
39,895 16,585 13,815 1,500 71,795 77,005
20,905 20,855 19,250 2,265 63,275 66,239
17,345 12,340 9,425 2,150 41,260 43,819
15,270 14,870 8,240 1,605 39,985 48,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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