AoeStats
← Big_Tasty

Baltic

511106026Analyzed
3v3 RM · 11d ago on Oct 3, 2026· 82m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
870
+14
🇺🇸 Spanish · United States
833
+17
🇷🇺 Teutons · Russia
822
+16
vs
🇳🇴 Bohemians · Norway
847
-16
🇳🇴 Chinese · Norway
840
-16
🇳🇴 Danes · Norway
806
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,398 12:54 20:29 32:01 ⛏ Fish Boom FC
28 2,327 12:45 18:57 41:17 ⛏ Fish Boom FC
23 1,874 17:03 27:14 50:02 ⚔ Fish Boom into Drush into Fire Galleys FC
21 1,768 12:50 20:28 39:55 ⛏ Fast Castle
14 1,160 11:41 19:59 35:19 ⛏ Fish Boom FC
14 1,164 15:18 22:30 41:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
66,170 36,985 29,575 9,450 142,180 152,765
47,140 32,525 43,435 5,550 128,650 164,407
36,790 64,585 17,125 3,470 121,970 129,192
17,250 55,755 34,885 5,180 113,070 124,780
31,800 44,312 12,950 2,705 91,767 102,724
24,390 15,915 24,255 2,700 67,260 69,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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