AoeStats
← Big_Tasty

Baltic

511092987Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 78m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Teutons · Russia
804
+18
🇳🇱 Spanish · Netherlands
795
+18
vs
🇬🇧 Persians · United Kingdom
856
-18
🇺🇸 Burgundians · United States
836
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 2,500 12:01 23:18 41:33 ⛏ Fast Castle
25 1,940 11:24 20:34 32:02 ⛏ Fish Boom into Fire Galleys FC
16 1,274 10:02 20:25 36:04 ⛏ Fish Boom FC
13 1,057 15:10 22:20 39:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
54,225 47,290 26,775 3,155 131,445 138,491
27,915 34,500 40,630 2,355 105,400 122,782
35,670 32,857 28,050 4,715 101,292 122,462
16,125 38,362 25,785 4,240 84,512 93,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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