AoeStats
← Big_Tasty

Nomad

511089196Analyzed
2v2 RM · 12d ago on Oct 3, 2026· 20m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
875
+14
🇺🇸 Koreans · United States
840
+15
vs
🇷🇺 Teutons · Russia
835
-15
🇳🇱 Spanish · Netherlands
809
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 326 14:24 18:59 — ⛏ Fish Boom FC
13 255 14:31 — — ⛏ Fish Boom into Fire Galleys
13 259 14:39 — — ⛏ Fish Boom
10 206 15:15 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,850 2,275 355 1,400 6,880 6,435
2,900 2,850 295 100 6,145 5,944
2,450 3,075 50 100 5,675 6,232
2,525 2,601 275 100 5,501 6,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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