AoeStats
← Big_Tasty

Arena

508917469Analyzed
2v2 RM · 1mo ago on Sep 24, 2026· 31m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Gurjaras · Netherlands
870
+15
🇪🇸 Spanish · Spain
870
+15
vs
🇷🇺 Teutons · Russia
871
-16
🇷🇴 Persians · Romania
831
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 875 10:57 15:34 — ⛏ Fast Castle
21 666 11:03 19:40 — ⚔ Archer Rush
13 403 11:41 23:37 —
10 322 10:40 16:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,800 6,300 1,615 850 17,565 19,984
5,675 4,715 2,025 1,525 13,940 17,935
4,895 4,220 2,795 850 12,760 16,613
5,895 4,210 1,260 750 12,115 13,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.